alph-

Ukraine
On FACEIT since 2023 308 matches tracked 81 matches in 30 days
ELO ▼ 120
2,124
30-day peak: 2,244
Rank EU
#168,961
Ukraine #6,754 in Ukraine
Last updated:

How does alph- play?

Rating 1.00 K/R 0.71 ADR 80.1 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 308 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 5 in 308 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 40x 4K, 2 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.6
= Stayed the same
K/R at 0.71, Rating at 1.00, Headshots at 47%, Win rate at 47%
▼ Got worse
ELO −186

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
41 matches · 39% win rate
On Mirage −89 ELO
87 matches · 47% win rate
Between 18:00 and 24:00 −26 ELO, win rate 40%
On Fridays +16 ELO, win rate 41%

alph- loses the most ELO on Ancient: −90 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 34%
0.71 better than 36%
80.4 better than 50%
0.99 better than 38%
52% of 407 duels better than 56%
32% of 41 situations better than 31%
Dust 275
53% better than 56%
0.72 better than 41%
82.4 better than 61%
1.03 right on the average
58% of 360 duels better than 83%
37% of 51 situations better than 47%
Anubis50
44% better than 25%
0.69 better than 27%
77.6 better than 34%
0.98 better than 34%
49% of 167 duels better than 36%
37% of 49 situations better than 45%
Ancient41
39% better than 12%
0.75 better than 53%
82.9 better than 59%
1.03 right on the average
51% of 191 duels right on the average
37% of 35 situations better than 52%
Inferno29
45% better than 24%
0.68 better than 17%
79.0 better than 34%
1.01 better than 32%
48% of 107 duels better than 24%
43% of 21 situations better than 59%
Nuke18
50% better than 32%
0.70 better than 26%
79.5 better than 35%
0.99 better than 31%
50% of 68 duels better than 34%
33% of 12 situations better than 33%
Cache7
14% -
0.46 -
57.7 -
0.60-
32% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alph- plays

Across 308 matches alph- averages K/R 0.71, ADR 80.1 and a rating of 1.00. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 53% win rate in 75 matches. In 105 of 308 matches the rating was 1.10 or higher (34%), in 130 it was below 0.90. In 228 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. alph- loses the most ELO on Ancient (−90 ELO, win rate 39%). Things go best in match 1 of the day (+207 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, −61 ELO. Improved over the last three months: ADR +5.6. Got weaker: ELO −186. Unchanged in recent months: K/R at 0.71, Rating at 1.00, Headshots at 47%, Win rate at 47%. Last 30 days: 81 matches, win rate 43%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.