alou

Greece
227 matches tracked 47 matches in 30 days
Last updated:

How does alou play?

Rating 0.96 K/R 0.66 ADR 70.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6
Knife kills 2 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 14%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 17x 4K, 3 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 69.7, Headshots at 43%, Win rate at 53%, ELO at 1,661
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Slightly below the average (0.71).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
23 matches · 52% win rate
On Anubis −18 ELO
47 matches · 43% win rate
Between 12:00 and 18:00 +1 ELO, win rate 35%
On Mondays −37 ELO, win rate 43%

alou loses the most ELO on Nuke: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno54
59% better than 71%
0.65 better than 21%
70.4 better than 12%
0.94 better than 29%
55% of 201 duels better than 74%
52% of 33 situations better than 83%
Ancient48
58% better than 72%
0.68 better than 26%
69.5 better than 7%
0.98 better than 44%
51% of 168 duels better than 53%
39% of 31 situations better than 53%
Anubis47
43% better than 25%
0.63 better than 11%
67.6 better than 4%
0.90 better than 15%
43% of 168 duels better than 15%
37% of 19 situations better than 43%
Dust 233
45% better than 33%
0.69 better than 33%
72.8 better than 16%
1.01 right on the average
57% of 130 duels better than 86%
45% of 20 situations better than 72%
Nuke23
52% better than 38%
0.67 better than 16%
71.3 better than 10%
0.96 better than 24%
52% of 67 duels right on the average
50% of 16 situations better than 73%
Mirage11
64% -
0.60 -
64.9 -
0.85-
61% of 46 duels -
0% of 2 situations -
Cache10
50% -
0.74 -
75.9 -
1.06-
59% of 32 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alou plays

Across 227 matches alou averages K/R 0.66, ADR 70.1 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Damage per round (ADR) at 70.1, better than only 5% of level 8 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 71 of 227 matches the rating was 1.10 or higher (31%), in 103 it was below 0.90. In 166 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. alou loses the most ELO on Nuke (−34 ELO, win rate 52%). Things go best on Ancient (+72 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +39 ELO. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 69.7, Headshots at 43%, Win rate at 53%, ELO at 1,661. Last 30 days: 47 matches, win rate 62%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.