alosz

Belarus
On FACEIT since 2020 301 matches tracked 71 matches in 30 days
Last updated:

How does alosz play?

Rating 1.10 K/R 0.78 ADR 85.0 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 301 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.1
Knife kills 11 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 39x 4K, 7 aces in 242 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.2, Headshots at 44%, ELO at 2,503
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
70 matches · 53% win rate
In match 3 of the day −71 ELO
37 matches · 46% win rate
On Fridays −74 ELO, win rate 48%

alosz loses the most ELO on Mirage: −71 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.35 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% right on the average
0.79 better than 70%
85.3 better than 69%
1.13 better than 76%
50% of 293 duels better than 39%
45% of 49 situations better than 70%
Dust 255
47% better than 30%
0.77 better than 61%
84.7 better than 66%
1.09 better than 63%
51% of 217 duels better than 45%
40% of 30 situations better than 55%
Ancient52
58% better than 66%
0.83 better than 82%
89.4 better than 81%
1.15 better than 80%
57% of 281 duels better than 75%
47% of 34 situations better than 74%
Anubis48
54% better than 57%
0.81 better than 78%
87.1 better than 77%
1.13 better than 76%
48% of 200 duels better than 27%
30% of 27 situations better than 28%
Inferno37
57% better than 47%
0.73 better than 34%
81.8 better than 38%
1.01 better than 25%
52% of 141 duels better than 32%
35% of 20 situations better than 41%
Cache19
47% -
0.76 -
80.8 -
1.09-
50% of 78 duels -
44% of 9 situations -
Nuke19
53% better than 45%
0.71 better than 26%
77.9 better than 27%
0.98 better than 24%
50% of 68 duels better than 36%
14% of 7 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How alosz plays

Across 301 matches alosz averages K/R 0.78, ADR 85.0 and a rating of 1.10. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 52 matches. In 140 of 301 matches the rating was 1.10 or higher (47%), in 91 it was below 0.90. In 242 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. alosz loses the most ELO on Mirage (−71 ELO, win rate 53%). Things go best on Ancient (+26 ELO, win rate 58%). Match no. 4 of the day goes best: 67% win rate, +2 ELO. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.2, Headshots at 44%, ELO at 2,503. Last 30 days: 71 matches, win rate 59%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.