aloneinkyoto

Guadeloupe
On FACEIT since 2020 128 matches tracked 67 matches in 30 days
Last updated:

How does aloneinkyoto play?

Rating 1.10 K/R 0.80 ADR 83.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 128 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.9
Knife kills 1 in 128 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 22x 4K, 2 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether aloneinkyoto is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.84
JunJulAugSepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
42 matches · 36% win rate
On Wednesdays +7 ELO, win rate 35%

aloneinkyoto loses the most ELO from match 5 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 33%
0.84 better than 92%
86.1 better than 81%
1.15 better than 89%
56% of 271 duels better than 81%
52% of 29 situations better than 84%
Anubis39
49% better than 39%
0.81 better than 82%
82.8 better than 63%
1.11 better than 78%
54% of 219 duels better than 66%
26% of 23 situations better than 23%
Dust 230
50% right on the average
0.72 right on the average
79.1 better than 47%
1.00 better than 48%
57% of 146 duels better than 83%
43% of 14 situations better than 66%
Ancient5
40% -
0.88 -
83.5 -
1.22-
70% of 20 duels -
0% of 7 situations -
Nuke5
60% -
0.79 -
89.5 -
1.06-
72% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aloneinkyoto plays

Across 128 matches aloneinkyoto averages K/R 0.80, ADR 83.5 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 9 players. Averages 17.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 50% win rate in 30 matches. In 58 of 128 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 2 aces. aloneinkyoto loses the most ELO from match 5 of the day (±0 ELO, win rate 36%). Things go best on Mirage (+57 ELO, win rate 46%). Match no. 2 of the day goes best: 58% win rate, +57 ELO. Last 30 days: 67 matches, win rate 49%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.