alomesoalle

Syria
319 matches tracked 100 matches in 30 days
Last updated:

How does alomesoalle play?

Rating 1.02 (from 307 matches) K/R 0.76 ADR 78.8 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.0
Knife kills 6 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 6 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +378
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.13, Rating −0.22, ADR −9.1, Win rate −5 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.73 (at the start 0.86). Just below the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
59 matches · 47% win rate
On Inferno −35 ELO
50 matches · 56% win rate
Between 12:00 and 18:00 −71 ELO, win rate 46%
On Sundays −66 ELO, win rate 46%

alomesoalle loses the most ELO on Ancient: −87 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 3.15 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
55% better than 64%
0.77 better than 67%
80.2 better than 49%
1.03 better than 53%
51% of 615 duels right on the average
39% of 57 situations better than 52%
Ancient59
47% better than 34%
0.74 right on the average
78.3 better than 32%
0.96 better than 26%
47% of 266 duels better than 27%
26% of 27 situations better than 21%
Inferno50
56% better than 59%
0.76 better than 67%
76.2 better than 29%
1.03 right on the average
52% of 227 duels right on the average
57% of 23 situations better than 90%
Nuke36
53% better than 45%
0.78 better than 58%
79.2 better than 33%
1.05 better than 48%
50% of 192 duels better than 36%
41% of 22 situations better than 53%
Dust 223
39% better than 12%
0.74 right on the average
78.9 better than 39%
1.00 better than 39%
50% of 114 duels better than 42%
33% of 9 situations better than 39%
Anubis19
37% better than 10%
0.70 better than 31%
74.2 better than 15%
0.91 better than 15%
42% of 86 duels better than 8%
50% of 10 situations better than 80%
Cache16
50% -
0.83 -
81.5 -
1.17-
55% of 84 duels -
43% of 14 situations -
Vertigo3
33% -
0.84 -
85.5 -
1.17-
43% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alomesoalle plays

Across 319 matches alomesoalle averages K/R 0.76 and ADR 78.8; the rating across the 307 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 50 matches. In 114 of 307 matches the rating was 1.10 or higher (37%), in 128 it was below 0.90. In 254 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: July 2026 at 1.20. alomesoalle loses the most ELO on Ancient (−87 ELO, win rate 47%). Things go best on Mirage (+92 ELO, win rate 55%). Match no. 2 of the day goes best: 65% win rate, +59 ELO. Improved over the last three months: ELO +378. Got weaker: K/R −0.13, Rating −0.22, ADR −9.1, Win rate −5 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 100 matches, win rate 49%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.