alogolo5353

Mauritius
165 matches tracked 31 matches in 30 days
Last updated:

How does alogolo5353 play?

Rating 1.08 K/R 0.78 ADR 83.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 50%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 3.5
Knife kills 11 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 70%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 23x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 46%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −8.3, Headshots −2 pp, Win rate −18 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
50 matches · 40% win rate
In match 1 of the day +14 ELO
42 matches · 31% win rate

alogolo5353 loses the most ELO on Mirage: −39 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
40% better than 15%
0.80 better than 80%
85.3 better than 75%
1.11 better than 79%
57% of 221 duels better than 84%
48% of 33 situations better than 76%
Dust 237
51% better than 54%
0.74 better than 55%
80.0 better than 50%
1.05 better than 63%
47% of 220 duels better than 30%
45% of 22 situations better than 73%
Anubis26
62% better than 83%
0.81 better than 86%
85.5 better than 77%
1.11 better than 83%
55% of 138 duels better than 74%
36% of 11 situations better than 46%
Ancient19
37% better than 8%
0.74 better than 53%
83.4 better than 66%
0.98 better than 38%
50% of 107 duels better than 45%
22% of 9 situations better than 18%
Inferno14
57% -
0.84 -
91.5 -
1.19-
47% of 68 duels -
71% of 7 situations -
Nuke8
50% -
0.82 -
83.4 -
1.11-
55% of 42 duels -
40% of 5 situations -
Cache7
14% -
0.73 -
77.4 -
0.99-
46% of 35 duels -
33% of 6 situations -
Vertigo4
25% -
0.78 -
85.8 -
1.06-
76% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alogolo5353 plays

Across 165 matches alogolo5353 averages K/R 0.78, ADR 83.9 and a rating of 1.08. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 85 of 165 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. alogolo5353 loses the most ELO on Mirage (−39 ELO, win rate 40%). Things go best on Anubis (+54 ELO, win rate 62%). Match no. 3 of the day goes best: 58% win rate, −7 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −8.3, Headshots −2 pp, Win rate −18 pp, ELO −84. Last 30 days: 31 matches, win rate 29%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.