almazzxz

France
On FACEIT since 2021 130 matches tracked 37 matches in 30 days
Last updated:

How does almazzxz play?

Rating 1.01 K/R 0.73 ADR 77.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.00−0.01 · Ø 1.01 better than 49%
Pistol kills per match 2.7
Knife kills 1 in 130 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 45%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 71%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +80
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.0, Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −20 ELO
23 matches · 30% win rate
On Mirage −8 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −20 ELO, win rate 35%
On Saturdays ±0 ELO, win rate 35%

almazzxz loses the most ELO in match 2 of the day: −20 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 1.98 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
34% better than 6%
0.71 better than 42%
76.0 better than 29%
0.98 better than 37%
46% of 169 duels better than 25%
45% of 29 situations better than 71%
Ancient31
58% better than 75%
0.80 better than 85%
80.7 better than 58%
1.12 better than 87%
56% of 140 duels better than 81%
33% of 24 situations better than 41%
Mirage29
48% better than 42%
0.75 better than 62%
80.7 better than 56%
1.04 better than 61%
53% of 116 duels better than 65%
30% of 20 situations better than 28%
Inferno13
46% -
0.70 -
76.8 -
0.96-
45% of 44 duels -
25% of 8 situations -
Anubis9
22% -
0.63 -
72.5 -
0.80-
40% of 40 duels -
25% of 8 situations -
Cache3
67% -
0.69 -
77.5 -
0.96-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How almazzxz plays

Across 130 matches almazzxz averages K/R 0.73, ADR 77.9 and a rating of 1.01. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 45 of 130 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 109 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. almazzxz loses the most ELO in match 2 of the day (−20 ELO, win rate 30%). Things go best from match 5 of the day (+85 ELO, win rate 49%). Match no. 1 of the day goes best: 50% win rate, +25 ELO. Improved over the last three months: ELO +80. Got weaker: K/R −0.07, Rating −0.10, ADR −7.0, Headshots −2 pp, Win rate −10 pp. Last 30 days: 37 matches, win rate 41%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.