allure09

Russia
80 matches tracked 39 matches in 30 days
Last updated:

How does allure09 play?

Rating 0.94 K/R 0.68 ADR 76.4 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 44%−4 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so slightly below the average (43%).

Headshot rate 41%−2 pp · Ø 43% better than 45%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.92−0.02 · Ø 0.94 better than 45%
Pistol kills per match 1.9
Knife kills 2 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.6%).

2K rounds 12.8%+0.4 pp · Ø 12.4% better than 61%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 11x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 3%
Utility damage per round 3.60.0 · Ø 3.6 right on the average
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 54%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +10 pp, Win rate +16 pp, ELO +434
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 75.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.68 (at the start 0.71). Just below the average (0.69).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 77%
0.70 better than 57%
77.2 better than 53%
0.99 better than 65%
43% of 102 duels better than 22%
33% of 18 situations better than 45%
Nuke22
45% better than 28%
0.73 better than 63%
83.2 better than 78%
0.98 better than 55%
57% of 82 duels better than 90%
29% of 17 situations better than 27%
Anubis13
46% -
0.63 -
68.9 -
0.91-
44% of 39 duels -
43% of 7 situations -
Mirage8
38% -
0.66 -
71.3 -
0.87-
43% of 30 duels -
0% of 6 situations -
Ancient3
0% -
0.53 -
72.1 -
0.66-
45% of 20 duels -
100% of 1 situations -
Cache3
33% -
0.75 -
76.6 -
1.00-
57% of 7 duels -
100% of 1 situations -
Inferno3
0% -
0.53 -
72.7 -
0.64-
20% of 5 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allure09 plays

Across 80 matches allure09 averages K/R 0.68, ADR 76.4 and a rating of 0.94. Most room to improve: Utility hit rate at 23%, better than only 3% of level 4 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 21 of 80 matches the rating was 1.10 or higher (26%), in 39 it was below 0.90. In 59 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. Things go best from match 5 of the day (+22 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +22 ELO. Improved over the last three months: Headshots +10 pp, Win rate +16 pp, ELO +434. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 75.7. Last 30 days: 39 matches, win rate 49%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.