allulu

Finland
On FACEIT since 2014 116 matches tracked
Last updated:

How does allulu play?

Rating 0.98 K/R 0.71 ADR 78.2 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 2 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether allulu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 58 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
36 matches · 44% win rate
On Sundays −27 ELO, win rate 43%

allulu loses the most ELO in match 2 of the day: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 1.73 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 55%
0.67 better than 19%
74.6 better than 20%
0.95 better than 24%
52% of 126 duels better than 56%
32% of 19 situations better than 31%
Ancient22
64% better than 85%
0.78 better than 69%
89.3 better than 86%
1.07 better than 64%
53% of 98 duels better than 60%
50% of 8 situations better than 82%
Dust 217
41% better than 17%
0.65 better than 12%
69.3 better than 5%
0.92 better than 15%
46% of 68 duels better than 24%
57% of 14 situations better than 91%
Anubis15
47% better than 34%
0.75 better than 57%
81.6 better than 57%
1.02 better than 48%
53% of 57 duels better than 60%
31% of 13 situations better than 32%
Cache12
67% -
0.71 -
75.6 -
1.02-
61% of 44 duels -
0% of 5 situations -
Inferno10
40% -
0.69 -
83.4 -
0.97-
45% of 38 duels -
0% of 1 situations -
Nuke10
40% -
0.68 -
72.5 -
0.90-
50% of 42 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allulu plays

Across 116 matches allulu averages K/R 0.71, ADR 78.2 and a rating of 0.98. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 58 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. allulu loses the most ELO in match 2 of the day (−51 ELO, win rate 44%). Things go best on Ancient (+24 ELO, win rate 64%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.