allmyself-
How does allmyself- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so clearly above the average (52%).
Clutch
Average45% of 1v1s won and so slightly above the average (42%).
Weapons and aim
Average1.23 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.2%).
Utility and deaths
Average1.6 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 1.22 (at the start 1.20). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 95.5. Last 3 months: 90.8 (at the start 86.2). Clearly above the average (80.9).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 56% (at the start 58%). Clearly above the average (53%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months unchanged at 57%. Clearly above the average (53%).
Best month: October 2026 with 3,399. Last 3 months: 3,344 (at the start 3,032).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 300 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
allmyself- loses the most ELO on Mirage: −45 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.36 · Mirage
- Most kills in a match: 41 · Cache
Maps in detail
from the last 300 matchesCompared with players on the same level who have at least 15 matches on the map.
How allmyself- plays
Across 300 matches allmyself- averages K/R 0.85 and ADR 89.8; the rating across the 275 rated matches is 1.22. Biggest strength: 3K rounds at 6.2%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 179 of 275 matches the rating was 1.10 or higher (65%), in 56 it was below 0.90. In 229 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: July 2026 at 1.28. allmyself- loses the most ELO on Mirage (−45 ELO, win rate 57%). Things go best on Ancient (+40 ELO, win rate 51%). Improved over the last three months: K/R +0.07, ADR +4.6, ELO +312. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.22, Win rate at 57%. Last 30 days: 55 matches, win rate 56%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.