allmyself-

Kazakhstan
300 matches tracked 55 matches in 30 days
ELO ▲ 187
3,371
30-day peak: 3,399
Rank EU ▼ 107 places
#1,857
Kazakhstan #65 in Kazakhstan
30 days · prev. #1,750 · best #1,684
Last updated:

How does allmyself- play?

Rating 1.22 (from 275 matches) K/R 0.85 ADR 89.8 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 275 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.5
Knife kills 10 in 300 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 63x 4K, 7 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (3.9).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 1.6−2.3 · Ø 3.9 better than 1%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +4.6, ELO +312
= Stayed the same
Rating at 1.22, Win rate at 57%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
136 matches · 57% win rate
On Dust 2 −30 ELO
84 matches · 58% win rate
On Thursdays +5 ELO, win rate 49%

allmyself- loses the most ELO on Mirage: −45 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
57% better than 60%
0.87 better than 89%
90.7 better than 85%
1.23 better than 89%
59% of 658 duels better than 84%
41% of 70 situations better than 57%
Dust 284
58% better than 62%
0.83 better than 79%
86.8 better than 71%
1.21 better than 85%
55% of 317 duels better than 63%
47% of 45 situations better than 72%
Ancient39
51% better than 34%
0.86 better than 88%
92.9 better than 90%
1.20 better than 87%
58% of 163 duels better than 79%
53% of 17 situations better than 84%
Anubis15
60% better than 67%
0.78 better than 63%
82.1 better than 53%
1.21-
50% of 50 duels better than 35%
73% of 11 situations better than 98%
Nuke15
67% better than 77%
0.88 better than 89%
92.2 better than 87%
1.20 better than 82%
52% of 82 duels better than 43%
23% of 13 situations better than 14%
Inferno6
33% -
0.87 -
88.2 -
1.23-
53% of 30 duels -
40% of 5 situations -
Cache5
60% -
0.98 -
105.5 -
1.36-
61% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allmyself- plays

Across 300 matches allmyself- averages K/R 0.85 and ADR 89.8; the rating across the 275 rated matches is 1.22. Biggest strength: 3K rounds at 6.2%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 179 of 275 matches the rating was 1.10 or higher (65%), in 56 it was below 0.90. In 229 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: July 2026 at 1.28. allmyself- loses the most ELO on Mirage (−45 ELO, win rate 57%). Things go best on Ancient (+40 ELO, win rate 51%). Improved over the last three months: K/R +0.07, ADR +4.6, ELO +312. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.22, Win rate at 57%. Last 30 days: 55 matches, win rate 56%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.