allmuted666

Russia
190 matches tracked 18 matches in 30 days
Last updated:

How does allmuted666 play?

Rating 1.08 (from 170 matches) K/R 0.78 ADR 81.3 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 44%−3 pp · Ø 47% better than 32%
AWP share of kills 23%+13 pp · Ø 10% better than 90%
K/D 1.12+0.12 · Ø 1.00 better than 88%
Pistol kills per match 3.2
Knife kills 5 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 72%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 83%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 20x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 7%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 25%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +282
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.12, Rating −0.09, ADR −7.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.75 (at the start 0.87). Slightly above the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −32 ELO
26 matches · 38% win rate
On Mirage −31 ELO
45 matches · 58% win rate
Between 0:00 and 6:00 −29 ELO, win rate 32%

allmuted666 loses the most ELO in match 3 of the day: −32 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 77%
0.78 better than 77%
81.8 better than 63%
1.10 better than 82%
48% of 161 duels better than 37%
41% of 37 situations better than 57%
Dust 234
32% better than 3%
0.80 better than 84%
81.3 better than 60%
1.11 better than 82%
54% of 134 duels better than 70%
32% of 19 situations better than 31%
Anubis32
47% better than 31%
0.84 better than 92%
85.9 better than 81%
1.09 better than 79%
51% of 134 duels right on the average
38% of 21 situations better than 52%
Inferno30
50% right on the average
0.79 better than 80%
81.2 better than 60%
1.12 better than 81%
53% of 107 duels better than 59%
44% of 9 situations better than 66%
Ancient26
42% better than 21%
0.71 better than 41%
75.5 better than 28%
1.01 better than 55%
55% of 120 duels better than 76%
19% of 16 situations better than 10%
Nuke13
62% -
0.75 -
77.1 -
0.97-
44% of 55 duels -
18% of 11 situations -
Cache10
50% -
0.84 -
85.5 -
1.15-
69% of 52 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allmuted666 plays

Across 190 matches allmuted666 averages K/R 0.78 and ADR 81.3; the rating across the 170 rated matches is 1.08. Biggest strength: K/D at 1.12, better than 88% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 7% of level 8 players. Averages 17.4 kills per match with 44% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 62 it was below 0.90. In 122 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. allmuted666 loses the most ELO in match 3 of the day (−32 ELO, win rate 38%). Things go best in match 1 of the day (+132 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +132 ELO. Improved over the last three months: Headshots +6 pp, ELO +282. Got weaker: K/R −0.12, Rating −0.09, ADR −7.9. Unchanged in recent months: Win rate at 48%. Last 30 days: 18 matches, win rate 56%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.