allergeeker

Japan
215 matches tracked 61 matches in 30 days
Last updated:

How does allergeeker play?

Rating 0.95 (from 167 matches) K/R 0.70 ADR 76.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 48%−1 pp · Ø 49% better than 33%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (12.8%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 20%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 20%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 84%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.2, Win rate at 51%
▼ Got worse
Rating −0.09, Headshots −3 pp

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.70). Right on the average (0.71).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −52 ELO
35 matches · 66% win rate
On Mirage −46 ELO
42 matches · 43% win rate
On Tuesdays −27 ELO, win rate 38%

allergeeker loses the most ELO on Nuke: −52 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.88 · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 60%
0.69 better than 33%
74.6 better than 23%
0.96 better than 34%
49% of 212 duels better than 42%
32% of 19 situations better than 35%
Mirage42
43% better than 25%
0.70 better than 39%
76.0 better than 34%
0.94 better than 29%
51% of 167 duels better than 56%
54% of 13 situations better than 88%
Anubis37
51% better than 51%
0.70 better than 42%
76.5 better than 36%
0.90 better than 17%
46% of 145 duels better than 24%
25% of 8 situations better than 25%
Nuke35
66% better than 86%
0.79 better than 75%
85.9 better than 77%
1.03 right on the average
53% of 222 duels better than 63%
29% of 7 situations better than 28%
Ancient18
28% better than 2%
0.63 better than 9%
74.7 better than 21%
0.87-
32% of 76 duels better than 1%
14% of 7 situations better than 5%
Inferno17
41% better than 19%
0.59 better than 5%
68.0 better than 8%
0.80-
34% of 93 duels better than 1%
38% of 8 situations right on the average
Cache14
43% -
0.67 -
71.8 -
0.97-
35% of 48 duels -
36% of 11 situations -
Overpass8
75% -
0.84 -
87.1 -
1.10-
53% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allergeeker plays

Across 215 matches allergeeker averages K/R 0.70 and ADR 76.9; the rating across the 167 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 98% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 15.7 kills per match with 59% headshots. The strongest map is Nuke with a 66% win rate in 35 matches. In 49 of 167 matches the rating was 1.10 or higher (29%), in 78 it was below 0.90. In 115 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.05. allergeeker loses the most ELO on Nuke (−52 ELO, win rate 66%). Things go best on Anubis (+12 ELO, win rate 51%). Match no. 2 of the day goes best: 58% win rate, +1 ELO. Got weaker: Rating −0.09, Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.2, Win rate at 51%. Last 30 days: 61 matches, win rate 51%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.