allanium

VN
181 matches tracked 82 matches in 30 days
ELO ▼ 310
1,793
30-day peak: 2,103
Rank NA ▲ 4,297 places
#5,528
30 days · before #9,825 · best #5,528
Last updated:

How does allanium play?

Rating 0.95 (from 85 matches) K/R 0.71 ADR 78.7 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−6 pp better than 17%
AWP share of kills 2%−9 pp better than 12%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.5
Knife kills 5 in 181 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 35%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.30.0 level
4Ks and aces 24x 4K, 4 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 76%
Utility damage per round 5.6+1.3 better than 82%
Enemies flashed per round 0.73+0.45 better than 99%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 78.9, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 181 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −68 ELO
59 matches · 47% wins
On Mirage −56 ELO
32 matches · 53% wins
Between 18:00 and 24:00 −20 ELO, win rate 48%
On Fridays −2 ELO, win rate 39%

allanium loses the most ELO from match 5 of the day: −68 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Ancient
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
60% better than 80%
0.71 better than 34%
78.9 better than 39%
0.92 better than 17%
45% of 150 duels better than 18%
42% of 24 situations better than 59%
Dust 237
38% better than 12%
0.74 better than 54%
77.6 better than 35%
0.96-
45% of 121 duels better than 21%
43% of 14 situations better than 63%
Mirage32
53% better than 60%
0.67 better than 19%
77.2 better than 35%
0.98 better than 38%
52% of 103 duels better than 59%
38% of 8 situations level
Inferno21
71% better than 93%
0.74 better than 56%
81.9 better than 60%
1.01-
53% of 91 duels better than 56%
36% of 11 situations better than 43%
Anubis17
53% better than 58%
0.65 better than 13%
76.8 better than 30%
0.90-
42% of 53 duels better than 10%
40% of 10 situations better than 55%
Cache16
50% -
0.71 -
78.3 -
0.95-
47% of 58 duels -
27% of 11 situations -
Vertigo6
100% -
0.92 -
106.1 -
1.22-
60% of 30 duels -
50% of 2 situations -
Nuke4
0% -
0.60 -
66.9 -
0.87-
33% of 15 duels -
0% of 2 situations -
Overpass3
67% -
0.38 -
60.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How allanium plays

Across 181 matches allanium averages K/R 0.71 and ADR 78.7; the rating across the 85 rated matches is 0.95. Biggest strength: Utility damage per round at 5.6. That is better than 82% of players on level 9. Most room to improve: Headshot rate at 42%. That is better than only 17% of players on level 9. On average 15.8 kills per match, 42% of them headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 24 of 85 matches the rating was 1.10 or higher (28%), in 39 it was below 0.90. In 144 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 0.95. allanium loses the most ELO from match 5 of the day (−68 ELO, win rate 47%). Things go best on Inferno (+34 ELO, win rate 71%). Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.9, Headshots at 42%. Last 30 days: 82 matches, win rate 49%, ELO balance +33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.