allan_nub
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average43% of 1v2s won and so well above the average (22%).
Weapons and aim
Average35% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: October 2026 with 0.79.
Rating, 1.00 is an average match
Best month: October 2026 with 1.01.
Damage per round (ADR)
Best month: October 2026 with 87.1.
Share of headshot kills
Best month: October 2026 with 37%.
Matches won (win rate)
Best month: September 2026 with 49%.
Best month: September 2026 with 1,837.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 59 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Nuke
- Highest rating in a match: 2.11 · Nuke
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 59 matchesCompared with players on the same level who have at least 15 matches on the map.
How allan_nub plays
Across 59 matches allan_nub averages K/R 0.73, ADR 83.7 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 16.5 kills per match with 35% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 17 of 59 matches the rating was 1.10 or higher (29%), in 28 it was below 0.90. In 59 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. Last 30 days: 17 matches, win rate 53%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.