aliske

South Korea
267 matches tracked 66 matches in 30 days
ELO ▲ 143
2,565
30-day peak: 2,650
Rank EU
#41,183
South Korea #1,455 in South Korea
Last updated:

How does aliske play?

Rating 1.05 K/R 0.78 ADR 88.1 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 267 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.4
Knife kills 2 in 267 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 44x 4K, 1 ace in 217 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 15%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +479
= Stayed the same
K/R at 0.77, ADR at 87.7, Headshots at 51%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
88 matches · 44% win rate
On Anubis −30 ELO
46 matches · 43% win rate
Between 12:00 and 18:00 −35 ELO, win rate 40%
On Wednesdays −25 ELO, win rate 33%

aliske loses the most ELO on Mirage: −153 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.57 · Dust 2
  3. Most kills in a match: 62 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
44% better than 18%
0.77 better than 59%
88.6 better than 80%
1.03 better than 44%
48% of 473 duels better than 28%
35% of 49 situations better than 41%
Dust 268
51% better than 48%
0.81 better than 75%
92.0 better than 89%
1.12 better than 71%
52% of 372 duels right on the average
36% of 33 situations better than 42%
Anubis46
43% better than 18%
0.74 better than 45%
86.5 better than 75%
1.00 better than 34%
47% of 271 duels better than 22%
44% of 25 situations better than 64%
Ancient33
42% better than 17%
0.82 better than 79%
88.2 better than 78%
1.13 better than 76%
49% of 168 duels better than 34%
28% of 18 situations better than 23%
Nuke26
65% better than 76%
0.75 better than 45%
83.2 better than 54%
1.03 better than 40%
49% of 134 duels better than 32%
42% of 19 situations better than 59%
Cache3
33% -
0.73 -
80.6 -
0.88-
53% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aliske plays

Across 267 matches aliske averages K/R 0.78, ADR 88.1 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 88.1, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 109 of 267 matches the rating was 1.10 or higher (41%), in 99 it was below 0.90. In 217 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. aliske loses the most ELO on Mirage (−153 ELO, win rate 44%). Things go best on Nuke (+85 ELO, win rate 65%). Match no. 4 of the day goes best: 55% win rate, −35 ELO. Improved over the last three months: Win rate +5 pp, ELO +479. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.77, ADR at 87.7, Headshots at 51%. Last 30 days: 66 matches, win rate 48%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.