aliegz

Romania
70 matches tracked 17 matches in 30 days
Last updated:

How does aliegz play?

Rating 0.99 K/R 0.75 ADR 82.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 55%+6 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 24%
Enemies flashed per round 0.02−0.23 · Ø 0.25 better than 1%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
Whether aliegz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −14 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 −3 ELO, win rate 39%

aliegz loses the most ELO in match 1 of the day: −14 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 1.80 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 41%
0.73 better than 64%
81.6 better than 70%
1.00 better than 61%
50% of 88 duels better than 55%
50% of 10 situations better than 80%
Anubis15
67% better than 92%
0.77 better than 82%
84.5 better than 83%
0.99 better than 56%
65% of 71 duels better than 99%
29% of 7 situations better than 29%
Dust 212
42% -
0.76 -
85.8 -
1.00-
56% of 62 duels -
38% of 8 situations -
Ancient10
70% -
0.74 -
81.9 -
1.02-
56% of 39 duels -
30% of 10 situations -
Inferno8
25% -
0.69 -
76.3 -
0.87-
42% of 33 duels -
25% of 4 situations -
Cache3
67% -
0.91 -
93.0 -
1.14-
63% of 8 duels -
0% of 3 situations -
Nuke3
67% -
0.70 -
69.0 -
0.92-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aliegz plays

Across 70 matches aliegz averages K/R 0.75, ADR 82.1 and a rating of 0.99. Biggest strength: Opening duels won at 55%, better than 91% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 21% of level 5 players. Averages 16.1 kills per match with 39% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 22 of 70 matches the rating was 1.10 or higher (31%), in 29 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 1 ace. aliegz loses the most ELO in match 1 of the day (−14 ELO, win rate 41%). Last 30 days: 17 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.