alibaba1500

Sweden
On FACEIT since 2015 182 matches tracked 88 matches in 30 days
ELO ▲ 71
2,383
30-day peak: 2,552
Rank EU
#77,363
Sweden #2,114 in Sweden
Last updated:

How does alibaba1500 play?

Rating 1.16 (from 148 matches) K/R 0.82 ADR 87.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 148 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 23x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.19, ADR +14.4, Win rate +7 pp
= Stayed the same
Headshots at 62%
▼ Got worse
ELO −76

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
29 matches · 59% win rate
In match 1 of the day +49 ELO
53 matches · 45% win rate
On Wednesdays −3 ELO, win rate 48%

alibaba1500 loses the most ELO on Anubis: −47 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Longest win streak: 15 wins in a row · Mirage
  3. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
57% better than 69%
0.86 better than 90%
92.6 better than 91%
1.22 better than 91%
54% of 373 duels better than 66%
39% of 41 situations better than 53%
Anubis29
59% better than 70%
0.78 better than 65%
83.6 better than 61%
1.08 better than 62%
58% of 123 duels better than 81%
27% of 11 situations better than 22%
Nuke22
45% better than 19%
0.80 better than 65%
82.2 better than 49%
1.14 better than 70%
68% of 65 duels better than 98%
46% of 13 situations better than 66%
Ancient17
35% better than 7%
0.80 better than 74%
86.3 better than 72%
1.10 better than 70%
59% of 92 duels better than 84%
30% of 10 situations better than 30%
Cache10
60% -
0.89 -
93.2 -
1.27-
67% of 39 duels -
50% of 6 situations -
Dust 210
40% -
0.65 -
70.3 -
0.91-
62% of 21 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alibaba1500 plays

Across 182 matches alibaba1500 averages K/R 0.82 and ADR 87.9; the rating across the 148 rated matches is 1.16. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 61% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 73 of 148 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 88 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.47. alibaba1500 loses the most ELO on Anubis (−47 ELO, win rate 59%). Things go best on Nuke (+49 ELO, win rate 45%). From match no. 5 of the day on, things go best: 58% win rate, −39 ELO. Improved over the last three months: K/R +0.10, Rating +0.19, ADR +14.4, Win rate +7 pp. Got weaker: ELO −76. Unchanged in recent months: Headshots at 62%. Last 30 days: 88 matches, win rate 59%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.