alezchi-

Argentina
115 matches tracked 12 matches in 30 days
Last updated:

How does alezchi- play?

Rating 1.06 K/R 0.77 ADR 82.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 115 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.1
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 91%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 15x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 82.7
▼ Got worse
Win rate −9 pp, ELO −83

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 88%
0.80 better than 82%
84.0 better than 73%
1.13 better than 85%
48% of 169 duels better than 36%
36% of 36 situations better than 44%
Dust 231
52% better than 54%
0.80 better than 82%
83.6 better than 69%
1.07 better than 70%
50% of 162 duels better than 47%
45% of 22 situations better than 68%
Nuke11
27% -
0.70 -
76.0 -
0.97-
44% of 48 duels -
25% of 4 situations -
Inferno9
22% -
0.72 -
83.0 -
0.92-
35% of 37 duels -
0% of 3 situations -
Cache5
20% -
0.64 -
75.6 -
0.85-
47% of 17 duels -
50% of 4 situations -
Ancient3
33% -
0.66 -
72.8 -
0.83-
50% of 14 duels -
67% of 3 situations -
Anubis3
33% -
0.83 -
85.8 -
1.09-
63% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alezchi- plays

Across 115 matches alezchi- averages K/R 0.77, ADR 82.4 and a rating of 1.06. Biggest strength: Headshot rate at 52%, better than 75% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.6 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 51 matches. In 49 of 115 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. Things go best on Mirage (+233 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp, ELO −83. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 82.7. Last 30 days: 12 matches, win rate 50%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.