alekz--

Poland
On FACEIT since 2022 248 matches tracked 86 matches in 30 days
ELO ▲ 87
2,223
30-day peak: 2,262
Rank EU
#126,475
Poland #6,937 in Poland
Last updated:

How does alekz-- play?

Rating 1.00 K/R 0.70 ADR 75.5 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.5
Zeus kills2 in 248 matches
Knife kills 3 in 248 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 26x 4K, 5 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.8, Win rate −5 pp, ELO −144

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −50 ELO
38 matches · 39% win rate
On Ancient −41 ELO
52 matches · 52% win rate
On Sundays −93 ELO, win rate 37%

alekz-- loses the most ELO from match 5 of the day: −50 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 64%
0.70 better than 33%
74.4 better than 21%
1.00 better than 42%
55% of 240 duels better than 74%
24% of 38 situations better than 15%
Anubis58
50% better than 43%
0.71 better than 35%
76.6 better than 26%
1.00 better than 39%
50% of 218 duels better than 43%
37% of 30 situations better than 49%
Ancient52
52% right on the average
0.70 better than 28%
78.1 better than 32%
1.03 right on the average
48% of 229 duels better than 33%
47% of 30 situations better than 72%
Nuke45
60% better than 65%
0.68 better than 14%
73.0 better than 10%
0.96 better than 20%
45% of 179 duels better than 16%
29% of 17 situations better than 21%
Cache20
35% -
0.70 -
76.8 -
0.99-
54% of 65 duels -
53% of 19 situations -
Dust 28
38% -
0.69 -
71.9 -
0.99-
45% of 29 duels -
40% of 5 situations -
Inferno3
33% -
0.61 -
66.5 -
0.84-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alekz-- plays

Across 248 matches alekz-- averages K/R 0.70, ADR 75.5 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Nuke with a 60% win rate in 45 matches. In 94 of 248 matches the rating was 1.10 or higher (38%), in 107 it was below 0.90. In 163 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. alekz-- loses the most ELO from match 5 of the day (−50 ELO, win rate 39%). Things go best in match 4 of the day (+83 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, −6 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −4.8, Win rate −5 pp, ELO −144. Last 30 days: 86 matches, win rate 50%, net ELO −181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.