alejestem231

Poland
89 matches tracked
Last updated:

How does alejestem231 play?

Rating 1.03 K/R 0.78 ADR 83.9 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.6
Knife kills 3 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.1%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 96%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 11x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +15 pp, ELO +156
= Stayed the same
K/R at 0.79, Rating at 1.04, ADR at 85.0
▼ Got worse
Headshots −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.88 · Dust 2
  3. Most kills in a match: 58 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 81%
0.83 better than 90%
86.3 better than 81%
1.12 better than 83%
56% of 158 duels better than 80%
36% of 11 situations better than 44%
Dust 214
43% -
0.73 -
78.4 -
0.93-
46% of 72 duels -
20% of 5 situations -
Anubis12
42% -
0.73 -
82.7 -
0.93-
53% of 89 duels -
50% of 6 situations -
Ancient9
56% -
0.72 -
80.9 -
0.94-
43% of 58 duels -
75% of 4 situations -
Inferno9
44% -
0.78 -
78.0 -
1.03-
53% of 45 duels -
0% of 3 situations -
Nuke7
57% -
0.88 -
98.6 -
1.20-
56% of 36 duels -
33% of 3 situations -
Cache6
33% -
0.79 -
87.8 -
1.06-
58% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alejestem231 plays

Across 89 matches alejestem231 averages K/R 0.78, ADR 83.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 37 of 89 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Improved over the last three months: Win rate +15 pp, ELO +156. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.04, ADR at 85.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.