aleL

Serbia
On FACEIT since 2018 299 matches tracked 104 matches in 30 days
ELO ▼ 32
3,059
30-day peak: 3,183
Rank EU ▼ 2,293 places
#6,440
Serbia #114 in Serbia
30 days · prev. #4,147 · best #3,974
Last updated:

How does aleL play?

Rating 1.02 K/R 0.71 ADR 75.2 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.4
Knife kills 4 in 299 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 39x 4K, 4 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Rating at 1.01, Headshots at 58%
▼ Got worse
K/R −0.04, ADR −4.2, ELO −222

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −130 ELO
22 matches · 32% win rate
On Ancient −94 ELO
70 matches · 49% win rate
On Fridays +61 ELO, win rate 44%

aleL loses the most ELO on Cache: −130 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
49% better than 28%
0.68 better than 14%
73.9 better than 11%
0.96 better than 17%
47% of 264 duels better than 19%
40% of 43 situations better than 54%
Mirage66
53% better than 42%
0.72 better than 30%
75.4 better than 17%
1.04 better than 40%
50% of 236 duels better than 34%
35% of 40 situations better than 37%
Dust 264
52% better than 38%
0.68 better than 16%
72.1 better than 8%
0.99 better than 22%
48% of 218 duels better than 25%
43% of 30 situations better than 60%
Anubis41
59% better than 63%
0.77 better than 58%
83.5 better than 60%
1.11 better than 65%
54% of 123 duels better than 59%
27% of 15 situations better than 22%
Cache22
32% better than 1%
0.72 better than 19%
73.9 better than 9%
1.03 better than 25%
42% of 59 duels better than 4%
9% of 11 situations better than 3%
Nuke20
70% better than 85%
0.74 better than 36%
76.7 better than 22%
1.05 better than 38%
49% of 69 duels better than 26%
50% of 10 situations better than 74%
Inferno16
38% better than 2%
0.64 better than 4%
70.2 better than 3%
0.94 better than 7%
34% of 47 duels better than 1%
50% of 12 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How aleL plays

Across 299 matches aleL averages K/R 0.71, ADR 75.2 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 117 of 299 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 229 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. aleL loses the most ELO on Cache (−130 ELO, win rate 32%). Things go best on Nuke (+121 ELO, win rate 70%). Match no. 1 of the day goes best: 56% win rate, −92 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, ADR −4.2, ELO −222. Unchanged in recent months: Rating at 1.01, Headshots at 58%. Last 30 days: 104 matches, win rate 53%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.