albesiaNN

Western Sahara
On FACEIT since 2014 130 matches tracked 66 matches in 30 days
ELO ▼ 177
2,454
30-day peak: 2,734
Rank EU
#61,640
Western Sahara #43 in Western Sahara
Last updated:

How does albesiaNN play?

Rating 0.92 K/R 0.65 ADR 71.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Knife kills 2 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 20x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether albesiaNN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
33 matches · 39% win rate
On Mirage −57 ELO
34 matches · 41% win rate
On Tuesdays −184 ELO, win rate 22%

albesiaNN loses the most ELO on Dust 2: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 14%
0.62 better than 6%
67.1 better than 3%
0.88 better than 8%
44% of 102 duels better than 13%
33% of 18 situations better than 36%
Dust 233
39% better than 11%
0.69 better than 25%
72.0 better than 10%
0.99 better than 33%
47% of 101 duels better than 27%
42% of 31 situations better than 62%
Ancient23
52% better than 48%
0.72 better than 37%
77.6 better than 30%
0.95 better than 21%
48% of 104 duels better than 29%
27% of 15 situations better than 23%
Anubis17
53% right on the average
0.57 better than 1%
65.7 better than 1%
0.78 better than 1%
28% of 43 duels better than 1%
25% of 8 situations better than 18%
Inferno15
60% better than 68%
0.67 better than 16%
76.8 better than 22%
0.94 better than 12%
43% of 49 duels better than 9%
50% of 8 situations better than 75%
Cache5
60% -
0.55 -
71.8 -
0.78-
43% of 14 duels -
50% of 2 situations -
Nuke3
33% -
0.68 -
72.9 -
0.96-
40% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How albesiaNN plays

Across 130 matches albesiaNN averages K/R 0.65, ADR 71.6 and a rating of 0.92. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 33 of 130 matches the rating was 1.10 or higher (25%), in 68 it was below 0.90. In 119 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: March 2026 at 1.17. albesiaNN loses the most ELO on Dust 2 (−58 ELO, win rate 39%). Things go best from match 5 of the day (+72 ELO, win rate 53%). Match no. 1 of the day goes best: 56% win rate. Last 30 days: 66 matches, win rate 45%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.