alban111

Albania
On FACEIT since 2024 174 matches tracked 47 matches in 30 days
ELO ▼ 50
2,119
30-day peak: 2,219
Rank EU
#172,362
Albania #965 in Albania
Last updated:

How does alban111 play?

Rating 1.11 K/R 0.83 ADR 90.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.5
Knife kills 5 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 34x 4K, 4 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +7.1, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −97 ELO
47 matches · 34% win rate
On Dust 2 −79 ELO
38 matches · 39% win rate
On Mondays −30 ELO, win rate 33%

alban111 loses the most ELO from match 5 of the day: −97 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.33 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 64%
0.85 better than 90%
93.1 better than 93%
1.12 better than 79%
52% of 442 duels better than 58%
59% of 22 situations better than 92%
Dust 238
39% better than 12%
0.82 better than 82%
89.9 better than 87%
1.09 better than 69%
46% of 222 duels better than 22%
21% of 14 situations better than 11%
Ancient36
58% better than 68%
0.88 better than 95%
94.2 better than 95%
1.19 better than 92%
49% of 247 duels better than 38%
27% of 26 situations better than 22%
Nuke13
62% -
0.76 -
83.4 -
1.04-
50% of 80 duels -
33% of 3 situations -
Anubis10
10% -
0.77 -
87.8 -
1.06-
44% of 81 duels -
17% of 6 situations -
Inferno7
14% -
0.66 -
73.6 -
0.83-
56% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alban111 plays

Across 174 matches alban111 averages K/R 0.83, ADR 90.8 and a rating of 1.11. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 84 of 174 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 154 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. alban111 loses the most ELO from match 5 of the day (−97 ELO, win rate 34%). Things go best on Mirage (+82 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, +54 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +7.1, Headshots +5 pp. Got weaker: Win rate −3 pp. Last 30 days: 47 matches, win rate 49%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.