al666O

Poland
On FACEIT since 2020 56 matches tracked 36 matches in 30 days
Last updated:

How does al666O play?

Rating 1.33 K/R 0.95 ADR 100.2 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 56 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 32% good 1.10 to 1.29 27% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 17x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.15, ADR −15.2

Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Last 3 months: 0.90 (at the start 1.04). Well above the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
21 matches · 67% win rate

al666O loses the most ELO on Mirage: −31 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 93%
0.99 better than 99%
107.7 better than 99%
1.37 better than 98%
58% of 120 duels better than 83%
14% of 14 situations better than 3%
Anubis11
64% -
0.98 -
104.2 -
1.42-
62% of 58 duels -
40% of 10 situations -
Ancient7
29% -
1.01 -
101.5 -
1.34-
55% of 42 duels -
40% of 10 situations -
Dust 27
43% -
0.80 -
82.9 -
1.09-
38% of 29 duels -
11% of 9 situations -
Cache4
50% -
0.87 -
85.0 -
1.26-
40% of 25 duels -
75% of 4 situations -
Nuke4
75% -
0.99 -
97.7 -
1.46-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How al666O plays

Across 56 matches al666O averages K/R 0.95, ADR 100.2 and a rating of 1.33. Biggest strength: Damage per round (ADR) at 100.2, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 21.3 kills per match with 60% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 41 of 56 matches the rating was 1.10 or higher (73%), in 7 it was below 0.90. In 36 matches with detailed stats: 17 4Ks and 0 aces. al666O loses the most ELO on Mirage (−31 ELO, win rate 67%). Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: K/R −0.14, Rating −0.15, ADR −15.2. Last 30 days: 36 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.