al3xxx-

Romania
On FACEIT since 2015 281 matches tracked 23 matches in 30 days
Last updated:

How does al3xxx- play?

Rating 1.02 K/R 0.73 ADR 82.2 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 281 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.3
Knife kills 1 in 281 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 40x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +75
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −191 ELO
84 matches · 42% win rate
In match 4 of the day −86 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 −5 ELO, win rate 44%
On Sundays −90 ELO, win rate 43%

al3xxx- loses the most ELO on Mirage: −191 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
42% better than 12%
0.69 better than 23%
78.4 better than 35%
0.94 better than 16%
44% of 392 duels better than 11%
44% of 39 situations better than 67%
Dust 271
51% better than 43%
0.77 better than 61%
87.6 better than 78%
1.09 better than 63%
47% of 359 duels better than 24%
35% of 37 situations better than 41%
Ancient58
52% better than 45%
0.72 better than 33%
79.9 better than 36%
1.01 better than 36%
50% of 274 duels better than 36%
40% of 30 situations better than 56%
Anubis49
59% better than 70%
0.77 better than 61%
85.1 better than 69%
1.09 better than 64%
52% of 214 duels right on the average
32% of 22 situations better than 30%
Cache14
50% -
0.67 -
74.9 -
0.93-
42% of 71 duels -
100% of 2 situations -
Inferno4
50% -
0.73 -
90.7 -
0.97-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How al3xxx- plays

Across 281 matches al3xxx- averages K/R 0.73, ADR 82.2 and a rating of 1.02. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 104 of 281 matches the rating was 1.10 or higher (37%), in 111 it was below 0.90. In 236 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.05. al3xxx- loses the most ELO on Mirage (−191 ELO, win rate 42%). Things go best on Dust 2 (+58 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate, −31 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +75. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.6. Last 30 days: 23 matches, win rate 65%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.