al3ks-

Sweden
On FACEIT since 2021 161 matches tracked
Last updated:

How does al3ks- play?

Rating 1.08 K/R 0.77 ADR 81.9 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether al3ks- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
38 matches · 53% win rate
On Inferno −30 ELO
24 matches · 54% win rate
On Wednesdays −32 ELO, win rate 43%

al3ks- loses the most ELO on Dust 2: −55 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 67%
0.75 better than 53%
82.3 better than 56%
1.01 better than 41%
49% of 233 duels better than 35%
38% of 47 situations right on the average
Dust 238
53% better than 56%
0.76 better than 58%
78.6 better than 36%
1.11 better than 72%
52% of 158 duels right on the average
33% of 21 situations better than 40%
Inferno24
54% better than 52%
0.70 better than 23%
77.2 better than 24%
1.01 better than 29%
51% of 74 duels better than 34%
43% of 21 situations better than 65%
Anubis21
38% better than 8%
0.79 better than 71%
80.6 better than 47%
1.11 better than 74%
49% of 74 duels better than 32%
27% of 15 situations better than 24%
Nuke12
58% -
0.86 -
91.4 -
1.25-
56% of 54 duels -
13% of 8 situations -
Cache11
45% -
0.87 -
92.7 -
1.19-
70% of 57 duels -
33% of 9 situations -
Ancient3
33% -
0.81 -
78.8 -
1.19-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How al3ks- plays

Across 161 matches al3ks- averages K/R 0.77, ADR 81.9 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 69 of 161 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 153 matches with detailed stats: 37 4Ks and 5 aces. al3ks- loses the most ELO on Dust 2 (−55 ELO, win rate 53%). Things go best on Mirage (+112 ELO, win rate 56%). Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.