al1xx

Ukraine
232 matches tracked 68 matches in 30 days
Last updated:

How does al1xx play?

Rating 1.07 (from 207 matches) K/R 0.76 ADR 84.8 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 207 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.6
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 27x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.12, ADR −5.2, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
27 matches · 41% win rate
On Mirage −26 ELO
31 matches · 55% win rate
Between 12:00 and 18:00 +4 ELO, win rate 37%
On Sundays −62 ELO, win rate 42%

al1xx loses the most ELO on Anubis: −57 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
49% better than 43%
0.78 better than 76%
86.9 better than 83%
1.09 better than 76%
57% of 387 duels better than 83%
41% of 41 situations better than 61%
Ancient44
57% better than 70%
0.76 better than 65%
83.2 better than 66%
1.05 better than 65%
52% of 186 duels better than 55%
33% of 21 situations better than 38%
Mirage31
55% better than 65%
0.74 better than 57%
85.0 better than 76%
1.09 better than 77%
60% of 129 duels better than 93%
36% of 14 situations better than 45%
Inferno30
57% better than 63%
0.73 right on the average
82.2 better than 58%
1.07 better than 59%
52% of 141 duels right on the average
38% of 16 situations right on the average
Anubis27
41% better than 20%
0.79 better than 76%
89.5 better than 87%
1.11 better than 78%
56% of 134 duels better than 77%
27% of 22 situations better than 24%
Nuke12
58% -
0.75 -
78.9 -
0.99-
51% of 61 duels -
33% of 6 situations -
Cache7
14% -
0.64 -
70.5 -
0.91-
58% of 24 duels -
0% of 4 situations -
Overpass4
50% -
0.79 -
91.6 -
0.99-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How al1xx plays

Across 232 matches al1xx averages K/R 0.76 and ADR 84.8; the rating across the 207 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 94 of 207 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 172 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. al1xx loses the most ELO on Anubis (−57 ELO, win rate 41%). Things go best on Dust 2 (+47 ELO, win rate 49%). Match no. 4 of the day goes best: 65% win rate, −36 ELO. Got weaker: K/R −0.04, Rating −0.12, ADR −5.2, Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 68 matches, win rate 57%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.