akuyousuke

Russia
On FACEIT since 2016 106 matches tracked
Last updated:

How does akuyousuke play?

Rating 1.01 (from 86 matches) K/R 0.73 ADR 80.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.3%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 98%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.11, ADR +11.2, Headshots +5 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
28 matches · 43% win rate
In match 1 of the day ±0 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%

akuyousuke loses the most ELO on Mirage: −31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 69%
0.85 better than 90%
90.5 better than 88%
1.23 better than 93%
52% of 113 duels better than 54%
61% of 18 situations better than 95%
Mirage28
43% better than 20%
0.69 better than 28%
76.8 better than 31%
0.91 better than 15%
47% of 127 duels better than 28%
40% of 10 situations better than 55%
Ancient17
59% better than 72%
0.68 better than 19%
74.5 better than 16%
0.84-
54% of 61 duels better than 66%
20% of 5 situations better than 10%
Anubis14
43% -
0.67 -
71.4 -
0.95-
42% of 84 duels -
80% of 5 situations -
Nuke10
40% -
0.73 -
78.2 -
1.07-
49% of 49 duels -
67% of 3 situations -
Inferno4
50% -
0.83 -
86.7 -
1.20-
57% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How akuyousuke plays

Across 106 matches akuyousuke averages K/R 0.73 and ADR 80.0; the rating across the 86 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 34 of 86 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. akuyousuke loses the most ELO on Mirage (−31 ELO, win rate 43%). From match no. 5 of the day on, things go best: 54% win rate, −31 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +11.2, Headshots +5 pp, Win rate +4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.