akutsi

Belarus
On FACEIT since 2019 143 matches tracked 22 matches in 30 days
ELO ▼ 22
2,903
30-day peak: 2,993
Rank EU ▼ 1,618 places
#11,569
Belarus #262 in Belarus
30 days · prev. #9,951 · best #8,189
Last updated:

How does akutsi play?

Rating 1.01 K/R 0.73 ADR 79.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9
Zeus kills1 in 143 matches
Knife kills 7 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 5%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 10x 4K, 2 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 12%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +87
= Stayed the same
ADR at 78.1, Headshots at 47%, Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
36 matches · 36% win rate
On Wednesdays +5 ELO, win rate 36%

akutsi loses the most ELO in match 2 of the day: −50 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 63%
0.78 better than 61%
81.7 better than 48%
1.06 right on the average
61% of 259 duels better than 91%
26% of 19 situations better than 16%
Dust 236
61% better than 78%
0.69 better than 21%
77.9 better than 30%
1.00 better than 29%
56% of 179 duels better than 72%
33% of 9 situations better than 36%
Anubis20
40% better than 11%
0.71 better than 29%
77.1 better than 25%
0.96 better than 19%
56% of 122 duels better than 71%
56% of 9 situations better than 87%
Ancient16
63% better than 80%
0.77 better than 57%
83.1 better than 54%
1.11 better than 68%
62% of 68 duels better than 93%
46% of 13 situations better than 71%
Nuke14
43% -
0.67 -
76.0 -
0.92-
45% of 71 duels -
56% of 9 situations -
Inferno10
30% -
0.70 -
78.6 -
0.97-
49% of 59 duels -
60% of 5 situations -
Cache4
25% -
0.76 -
83.8 -
1.01-
37% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akutsi plays

Across 143 matches akutsi averages K/R 0.73, ADR 79.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 51 of 143 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. akutsi loses the most ELO in match 2 of the day (−50 ELO, win rate 36%). Things go best on Dust 2 (+32 ELO, win rate 61%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: ELO +87. Got weaker: K/R −0.07, Rating −0.09. Unchanged in recent months: ADR at 78.1, Headshots at 47%, Win rate at 51%. Last 30 days: 22 matches, win rate 41%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.