akulsz

Sweden
On FACEIT since 2024 126 matches tracked 45 matches in 30 days
Last updated:

How does akulsz play?

Rating 1.10 K/R 0.79 ADR 84.4 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 126 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.7
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 18x 4K, 3 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +81
= Stayed the same
Rating at 1.09
▼ Got worse
K/R −0.04, ADR −4.0, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
25 matches · 56% win rate
Between 12:00 and 18:00 +25 ELO, win rate 45%
On Sundays ±0 ELO, win rate 43%

akulsz loses the most ELO on Dust 2: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.45 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% right on the average
0.80 better than 73%
85.6 better than 69%
1.11 better than 70%
43% of 218 duels better than 9%
35% of 34 situations better than 40%
Dust 225
56% better than 63%
0.70 better than 27%
79.7 better than 41%
0.95 better than 18%
47% of 149 duels better than 23%
60% of 10 situations better than 94%
Ancient17
24% better than 1%
0.82 better than 79%
85.1 better than 65%
1.11 better than 72%
47% of 76 duels better than 26%
21% of 14 situations better than 13%
Nuke10
50% -
0.84 -
87.0 -
1.14-
57% of 30 duels -
50% of 6 situations -
Anubis8
63% -
0.79 -
84.9 -
1.15-
46% of 37 duels -
50% of 6 situations -
Cache6
67% -
0.88 -
88.6 -
1.33-
55% of 33 duels -
60% of 5 situations -
Inferno4
50% -
0.81 -
81.5 -
1.15-
74% of 23 duels -
100% of 1 situations -
Overpass3
67% -
0.78 -
83.8 -
1.05-
67% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akulsz plays

Across 126 matches akulsz averages K/R 0.79, ADR 84.4 and a rating of 1.10. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 64 of 126 matches the rating was 1.10 or higher (51%), in 45 it was below 0.90. In 78 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. akulsz loses the most ELO on Dust 2 (−25 ELO, win rate 56%). Things go best on Mirage (+50 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, −25 ELO. Improved over the last three months: Win rate +5 pp, ELO +81. Got weaker: K/R −0.04, ADR −4.0, Headshots −3 pp. Unchanged in recent months: Rating at 1.09. Last 30 days: 45 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.