aksuQ

Finland
On FACEIT since 2020 309 matches tracked 97 matches in 30 days
ELO ▼ 84
2,828
30-day peak: 2,938
Rank EU ▼ 7,806 places
#15,876
Finland #392 in Finland
30 days · prev. #8,070 · best #5,338
Last updated:

How does aksuQ play?

Rating 0.94 K/R 0.65 ADR 72.8 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 302 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.3
Knife kills 3 in 302 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.3%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 8%
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 4%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 29x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.0).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 8.1+4.1 · Ø 4.0 better than 99%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +210
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 73.1, Headshots at 54%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −83 ELO
57 matches · 58% win rate
On Dust 2 −22 ELO
33 matches · 52% win rate
On Wednesdays −56 ELO, win rate 35%

aksuQ loses the most ELO on Inferno: −83 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
58% better than 64%
0.70 better than 24%
79.0 better than 33%
0.98 better than 26%
51% of 300 duels better than 43%
36% of 50 situations better than 44%
Anubis65
54% right on the average
0.65 better than 8%
68.9 better than 2%
0.96 better than 18%
46% of 208 duels better than 17%
33% of 42 situations better than 37%
Inferno57
58% right on the average
0.61 better than 1%
73.7 better than 6%
0.90 better than 2%
45% of 249 duels better than 9%
41% of 32 situations better than 53%
Cache37
49% better than 26%
0.65 better than 5%
70.2 better than 3%
0.96 better than 10%
42% of 98 duels better than 5%
35% of 17 situations better than 41%
Dust 233
52% better than 43%
0.60 better than 2%
64.9 better than 1%
0.84 better than 1%
44% of 95 duels better than 12%
56% of 16 situations better than 89%
Nuke21
52% better than 33%
0.70 better than 21%
74.4 better than 13%
1.00 better than 26%
58% of 74 duels better than 77%
42% of 12 situations better than 56%
Mirage6
17% -
0.63 -
72.7 -
0.87-
46% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aksuQ plays

Across 302 matches aksuQ averages K/R 0.65, ADR 72.8 and a rating of 0.94. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 81 matches. In 80 of 302 matches the rating was 1.10 or higher (26%), in 143 it was below 0.90. In 226 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 0.99. aksuQ loses the most ELO on Inferno (−83 ELO, win rate 58%). Things go best on Ancient (+103 ELO, win rate 58%). Match no. 3 of the day goes best: 66% win rate, +39 ELO. Improved over the last three months: ELO +210. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 73.1, Headshots at 54%, Win rate at 54%. Last 30 days: 97 matches, win rate 51%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.