akrAm

Morocco
120 matches tracked
Last updated:

How does akrAm play?

Rating 1.03 K/R 0.72 ADR 76.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
AWPerClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.2
Knife kills 9 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 81%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 7x 4K, 0 aces in 79 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 77%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.2

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −44 ELO
21 matches · 29% win rate
On Mirage −29 ELO
40 matches · 50% win rate
On Thursdays ±0 ELO, win rate 28%

akrAm loses the most ELO from match 5 of the day: −44 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.20 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% right on the average
0.71 right on the average
76.2 better than 38%
1.03 better than 68%
55% of 159 duels better than 79%
47% of 38 situations better than 76%
Dust 233
42% better than 23%
0.77 better than 77%
77.9 better than 42%
1.11 better than 86%
55% of 168 duels better than 80%
38% of 32 situations right on the average
Anubis16
31% better than 1%
0.73 better than 59%
78.4 better than 47%
1.02 better than 60%
55% of 77 duels better than 74%
27% of 15 situations better than 21%
Ancient14
29% -
0.69 -
76.9 -
0.90-
56% of 86 duels -
33% of 9 situations -
Inferno11
64% -
0.66 -
68.6 -
0.99-
47% of 34 duels -
67% of 9 situations -
Nuke4
50% -
0.74 -
74.7 -
1.10-
67% of 12 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akrAm plays

Across 120 matches akrAm averages K/R 0.72, ADR 76.1 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 16.3 kills per match with 38% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 47 of 120 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 79 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: April 2026 at 1.08. akrAm loses the most ELO from match 5 of the day (−44 ELO, win rate 29%). Things go best in match 1 of the day (+113 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +113 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −5.2. Unchanged in recent months: Headshots at 39%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.