akoyL

Russia
On FACEIT since 2024 128 matches tracked 62 matches in 30 days
Last updated:

How does akoyL play?

Rating 1.01 K/R 0.73 ADR 78.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 14%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.5
Knife kills 2 in 128 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 9%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, Win rate +16 pp
= Stayed the same
ADR at 78.5
▼ Got worse
Headshots −14 pp, ELO −157

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
27 matches · 52% win rate
In match 1 of the day ±0 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −24 ELO, win rate 40%

akoyL loses the most ELO on Ancient: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 43%
0.76 better than 70%
79.9 better than 51%
1.08 better than 74%
52% of 162 duels better than 59%
39% of 23 situations better than 55%
Mirage29
45% better than 30%
0.66 better than 21%
72.2 better than 16%
0.89 better than 15%
53% of 125 duels better than 66%
38% of 13 situations right on the average
Ancient27
52% right on the average
0.73 right on the average
79.8 better than 46%
1.02 right on the average
61% of 109 duels better than 94%
40% of 15 situations better than 55%
Anubis23
39% better than 15%
0.74 right on the average
80.8 better than 53%
0.99 better than 40%
50% of 131 duels better than 44%
42% of 12 situations better than 61%
Nuke6
50% -
0.80 -
79.2 -
0.99-
48% of 25 duels -
0% of 5 situations -
Inferno4
50% -
0.81 -
82.5 -
1.15-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akoyL plays

Across 128 matches akoyL averages K/R 0.73, ADR 78.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 9 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Ancient with a 52% win rate in 27 matches. In 46 of 128 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 107 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. akoyL loses the most ELO on Ancient (−24 ELO, win rate 52%). Things go best on Anubis (+31 ELO, win rate 39%). Match no. 3 of the day goes best: 60% win rate, −23 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Win rate +16 pp. Got weaker: Headshots −14 pp, ELO −157. Unchanged in recent months: ADR at 78.5. Last 30 days: 62 matches, win rate 42%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.