akn-_

Italy
On FACEIT since 2018 168 matches tracked 85 matches in 30 days
Last updated:
Next update possible in 1h 50m

How does akn-_ play?

Rating 1.07 K/R 0.75 ADR 81.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.8
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.5
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +11 ELO
59 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 48%

akn-_ loses the most ELO from match 5 of the day: +11 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
40% better than 10%
0.71 better than 28%
79.8 better than 38%
0.99 better than 28%
51% of 139 duels better than 44%
33% of 15 situations better than 36%
Ancient27
52% better than 45%
0.71 better than 29%
77.1 better than 26%
1.02 better than 40%
52% of 73 duels right on the average
44% of 25 situations better than 66%
Dust 226
65% better than 89%
0.83 better than 82%
88.4 better than 80%
1.15 better than 79%
60% of 105 duels better than 88%
50% of 16 situations better than 79%
Inferno26
73% better than 90%
0.86 better than 81%
89.7 better than 70%
1.25 better than 85%
68% of 82 duels better than 98%
39% of 18 situations better than 50%
Mirage23
65% better than 91%
0.73 better than 39%
76.3 better than 24%
1.01 better than 36%
56% of 78 duels better than 74%
57% of 14 situations better than 92%
Cache20
55% -
0.73 -
74.8 -
1.07-
54% of 57 duels -
53% of 15 situations -
Nuke13
46% -
0.72 -
83.2 -
1.00-
50% of 60 duels -
18% of 11 situations -
Vertigo3
33% -
0.61 -
75.2 -
0.76-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akn-_ plays

Across 168 matches akn-_ averages K/R 0.75, ADR 81.3 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 66 of 168 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. akn-_ loses the most ELO from match 5 of the day (+11 ELO, win rate 49%). Things go best in match 1 of the day (+117 ELO, win rate 62%). Match no. 2 of the day goes best: 69% win rate, +25 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.5. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 85 matches, win rate 54%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.