akmpsldfkma

Liechtenstein
On FACEIT since 2022 118 matches tracked
Last updated:

How does akmpsldfkma play?

Rating 0.90 K/R 0.66 ADR 77.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.2
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −5 pp, ELO −317

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.67 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −130 ELO
46 matches · 39% win rate
On Mirage −42 ELO
29 matches · 55% win rate
On Tuesdays −24 ELO, win rate 40%

akmpsldfkma loses the most ELO in match 1 of the day: −130 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.54 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 41%
0.64 better than 12%
77.5 better than 37%
0.89 better than 11%
49% of 201 duels better than 43%
35% of 20 situations better than 44%
Mirage29
55% better than 65%
0.64 better than 14%
73.5 better than 20%
0.88 better than 13%
49% of 128 duels better than 43%
22% of 18 situations better than 13%
Anubis17
47% better than 34%
0.75 better than 58%
83.5 better than 65%
1.02 right on the average
46% of 78 duels better than 23%
17% of 6 situations better than 9%
Inferno13
69% -
0.65 -
80.1 -
0.92-
48% of 66 duels -
43% of 7 situations -
Cache8
25% -
0.60 -
72.7 -
0.80-
47% of 30 duels -
33% of 9 situations -
Nuke4
50% -
0.64 -
80.7 -
0.82-
43% of 14 duels -
33% of 3 situations -
Ancient3
33% -
0.61 -
76.5 -
0.78-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akmpsldfkma plays

Across 118 matches akmpsldfkma averages K/R 0.66, ADR 77.4 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 9% of level 9 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 28 of 118 matches the rating was 1.10 or higher (24%), in 62 it was below 0.90. In 90 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: May 2026 at 1.02. akmpsldfkma loses the most ELO in match 1 of the day (−130 ELO, win rate 39%). Things go best in match 2 of the day (+62 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +62 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.2. Got weaker: Win rate −5 pp, ELO −317. Unchanged in recent months: Headshots at 52%. Last 30 days: 3 matches, win rate 33%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.