akkiori

Russia
On FACEIT since 2020 180 matches tracked
Last updated:

How does akkiori play?

Rating 1.04 K/R 0.73 ADR 78.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 39%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 1 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.7%).

2K rounds 11.6%−2.1 pp · Ø 13.7% better than 7%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 17x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +8 pp, ELO +140
= Stayed the same
K/R at 0.72, ADR at 78.7, Win rate at 51%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +7 ELO
44 matches · 45% win rate
In match 2 of the day +72 ELO
37 matches · 46% win rate
On Wednesdays −76 ELO, win rate 44%

akkiori loses the most ELO in match 1 of the day: +7 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 62%
0.72 better than 33%
79.0 better than 35%
1.00 better than 31%
44% of 261 duels better than 10%
51% of 35 situations better than 86%
Anubis40
60% better than 70%
0.82 better than 79%
85.8 better than 71%
1.18 better than 84%
53% of 133 duels better than 54%
53% of 17 situations better than 82%
Ancient32
47% better than 27%
0.73 better than 37%
77.4 better than 25%
1.07 better than 56%
44% of 124 duels better than 11%
36% of 14 situations better than 44%
Dust 220
50% better than 36%
0.63 better than 5%
72.2 better than 9%
0.90 better than 6%
51% of 77 duels better than 43%
40% of 10 situations better than 54%
Inferno16
44% better than 11%
0.73 better than 29%
72.2 better than 4%
1.05 better than 30%
45% of 47 duels better than 8%
45% of 11 situations better than 64%
Cache4
50% -
0.69 -
68.6 -
0.98-
26% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akkiori plays

Across 180 matches akkiori averages K/R 0.73, ADR 78.2 and a rating of 1.04. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 72 of 180 matches the rating was 1.10 or higher (40%), in 67 it was below 0.90. In 87 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. akkiori loses the most ELO in match 1 of the day (+7 ELO, win rate 45%). Things go best from match 5 of the day (+176 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +176 ELO. Improved over the last three months: Headshots +8 pp, ELO +140. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.72, ADR at 78.7, Win rate at 51%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.