akki--

Serbia
On FACEIT since 2019 270 matches tracked 86 matches in 30 days
ELO ▲ 150
2,180
30-day peak: 2,267
Rank EU
#143,281
Serbia #1,475 in Serbia
Last updated:

How does akki-- play?

Rating 0.87 K/R 0.65 ADR 72.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 269 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.84−0.19 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Knife kills 2 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 24x 4K, 3 aces in 205 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.0, Win rate +20 pp, ELO +275
= Stayed the same
K/R at 0.65, Rating at 0.88
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
63 matches · 44% win rate
On Sundays −37 ELO, win rate 42%

akki-- loses the most ELO on Dust 2: −32 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.94 · Inferno

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
45% better than 28%
0.63 better than 8%
71.5 better than 11%
0.85 better than 4%
46% of 427 duels better than 21%
34% of 53 situations better than 39%
Dust 263
44% better than 25%
0.69 better than 26%
76.2 better than 25%
0.91 better than 13%
51% of 295 duels right on the average
27% of 33 situations better than 21%
Anubis39
44% better than 25%
0.62 better than 6%
68.1 better than 4%
0.84 better than 4%
41% of 194 duels better than 7%
27% of 11 situations better than 24%
Inferno33
58% better than 60%
0.68 better than 17%
74.0 better than 12%
0.96 better than 19%
44% of 144 duels better than 10%
40% of 15 situations right on the average
Ancient26
58% better than 69%
0.61 better than 3%
70.1 better than 5%
0.84 better than 4%
45% of 155 duels better than 17%
36% of 14 situations right on the average
Nuke8
25% -
0.62 -
72.4 -
0.83-
48% of 33 duels -
75% of 4 situations -
Cache5
40% -
0.61 -
74.9 -
0.82-
29% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akki-- plays

Across 269 matches akki-- averages K/R 0.65, ADR 72.4 and a rating of 0.87. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.84, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 60% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 62 of 269 matches the rating was 1.10 or higher (23%), in 153 it was below 0.90. In 205 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 0.91. akki-- loses the most ELO on Dust 2 (−32 ELO, win rate 44%). Things go best on Ancient (+62 ELO, win rate 58%). Match no. 4 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: ADR +4.0, Win rate +20 pp, ELO +275. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.88. Last 30 days: 86 matches, win rate 52%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.