akkazera

North Macedonia
On FACEIT since 2015 199 matches tracked 27 matches in 30 days
ELO ▲ 227
2,155
30-day peak: 2,155
Rank EU
#154,629
North Macedonia #494 in North Macedonia
Last updated:

How does akkazera play?

Rating 0.99 (from 162 matches) K/R 0.68 ADR 74.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.9
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +5.3
= Stayed the same
Rating at 0.99, Headshots at 57%, Win rate at 49%, ELO at 1,921
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −41 ELO
30 matches · 33% win rate
In match 4 of the day +46 ELO
33 matches · 39% win rate
On Thursdays ±0 ELO, win rate 41%

akkazera loses the most ELO on Inferno: −41 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 1.89 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 40%
0.66 better than 16%
74.3 better than 21%
0.93 better than 20%
50% of 193 duels better than 45%
35% of 34 situations better than 41%
Dust 242
50% better than 44%
0.66 better than 14%
71.3 better than 8%
0.95 better than 22%
47% of 129 duels better than 26%
33% of 24 situations better than 39%
Ancient34
62% better than 84%
0.74 right on the average
75.6 better than 20%
1.11 better than 75%
51% of 96 duels right on the average
50% of 18 situations better than 79%
Inferno30
33% better than 5%
0.68 better than 27%
73.9 better than 19%
0.99 better than 35%
56% of 95 duels better than 73%
33% of 21 situations better than 41%
Nuke13
31% -
0.76 -
79.0 -
1.06-
55% of 51 duels -
40% of 10 situations -
Cache10
70% -
0.73 -
78.3 -
1.08-
50% of 26 duels -
50% of 4 situations -
Anubis9
33% -
0.66 -
71.8 -
0.99-
55% of 22 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akkazera plays

Across 199 matches akkazera averages K/R 0.68 and ADR 74.3; the rating across the 162 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 47 of 162 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 127 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. akkazera loses the most ELO on Inferno (−41 ELO, win rate 33%). Things go best on Ancient (+49 ELO, win rate 62%). Match no. 2 of the day goes best: 57% win rate, −10 ELO. Improved over the last three months: K/R +0.07, ADR +5.3. Unchanged in recent months: Rating at 0.99, Headshots at 57%, Win rate at 49%, ELO at 1,921. Last 30 days: 27 matches, win rate 59%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.