akirunchik

Belarus
On FACEIT since 2026 113 matches tracked 72 matches in 30 days
ELO ▲ 299
2,105
30-day peak: 2,105
Rank EU
#178,604
Belarus #4,130 in Belarus
Last updated:
Next update possible in 1h 45m

How does akirunchik play?

Rating 1.08 K/R 0.79 ADR 85.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.1
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 24x 4K, 4 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether akirunchik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 38%

akirunchik loses the most ELO on Mirage: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
33% better than 4%
0.75 better than 57%
84.5 better than 71%
1.00 better than 42%
46% of 177 duels better than 22%
20% of 15 situations better than 9%
Dust 224
79% better than 99%
0.78 better than 70%
85.1 better than 70%
1.09 better than 69%
53% of 113 duels better than 59%
55% of 11 situations better than 88%
Ancient19
58% better than 68%
0.92 better than 98%
92.3 better than 92%
1.25 better than 97%
62% of 103 duels better than 95%
33% of 15 situations better than 37%
Anubis16
63% better than 85%
0.79 better than 76%
87.3 better than 84%
1.10 better than 74%
53% of 80 duels better than 61%
71% of 7 situations better than 97%
Inferno11
36% -
0.77 -
81.2 -
1.07-
47% of 53 duels -
100% of 4 situations -
Nuke6
50% -
0.76 -
86.8 -
1.00-
51% of 35 duels -
0% of 1 situations -
Cache3
67% -
0.75 -
81.7 -
1.10-
53% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akirunchik plays

Across 113 matches akirunchik averages K/R 0.79, ADR 85.7 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.7, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 79% win rate in 24 matches. In 52 of 113 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 113 matches with detailed stats: 24 4Ks and 4 aces. akirunchik loses the most ELO on Mirage (−25 ELO, win rate 33%). Things go best in match 2 of the day (+30 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +30 ELO. Last 30 days: 72 matches, win rate 51%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.