akirashinN

China
On FACEIT since 2022 280 matches tracked 63 matches in 30 days
ELO ▼ 18
2,558
30-day peak: 2,576
Rank SEA ▼ 299 places
#902
China #49 in China
30 days · prev. #603 · best #454
Last updated:

How does akirashinN play?

Rating 1.07 (from 92 matches) K/R 0.79 ADR 84.0 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.0 from the last 181
Knife kills 8 in 181 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 33x 4K, 1 ace in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 82.6
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −460

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −115 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 14 wins in a row · Inferno

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% right on the average
0.82 better than 80%
87.3 better than 77%
1.12 better than 74%
53% of 586 duels better than 57%
50% of 44 situations better than 81%
Dust 239
49% better than 36%
0.75 right on the average
80.1 better than 44%
1.04 better than 47%
46% of 230 duels better than 20%
50% of 18 situations better than 82%
Anubis19
47% better than 30%
0.83 better than 85%
88.5 better than 84%
1.15 better than 81%
59% of 138 duels better than 85%
29% of 17 situations better than 25%
Ancient18
50% better than 39%
0.67 better than 14%
74.9 better than 15%
0.89 better than 8%
54% of 115 duels better than 59%
33% of 9 situations better than 37%
Inferno12
67% -
0.79 -
86.0 -
1.08-
45% of 75 duels -
25% of 4 situations -
Cache8
25% -
0.81 -
87.4 -
1.15-
50% of 44 duels -
63% of 8 situations -
Nuke4
25% -
0.72 -
78.1 -
0.91-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akirashinN plays

Across 280 matches akirashinN averages K/R 0.79 and ADR 84.0; the rating across the 92 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 77 of 181 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 92 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Things go best on Mirage (+126 ELO, win rate 53%). Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −460. Unchanged in recent months: K/R at 0.78, ADR at 82.6. Last 30 days: 63 matches, win rate 48%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.