akademik_tj

Tajikistan
On FACEIT since 2020 61 matches tracked
Last updated:

How does akademik_tj play?

Rating 1.00 K/R 0.74 ADR 84.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.97−0.05 · Ø 1.02 better than 24%
Pistol kills per match 2.9
Knife kills 3 in 61 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 66%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether akademik_tj is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.73 · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
40% better than 12%
0.74 right on the average
84.1 better than 67%
1.04 right on the average
51% of 104 duels right on the average
23% of 13 situations better than 14%
Mirage15
60% better than 80%
0.74 better than 47%
87.0 better than 79%
1.01 better than 41%
48% of 93 duels better than 30%
0% of 4 situations better than 1%
Ancient13
46% -
0.74 -
82.3 -
0.95-
48% of 62 duels -
50% of 2 situations -
Inferno10
50% -
0.77 -
87.5 -
1.04-
60% of 50 duels -
20% of 5 situations -
Nuke3
100% -
0.60 -
67.6 -
0.85-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akademik_tj plays

Across 61 matches akademik_tj averages K/R 0.74, ADR 84.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 2 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.