ak47_anime
Name history of ak47_anime
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ak47_anime play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average44% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just below the average (4.1%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.05 (at the start 1.07). Just above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 85.9. Last 3 months: 81.9 (at the start 85.9). Just above the average (80.7).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 45% (at the start 43%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Best month: October 2026 with 2,461. Last 3 months: 2,461 (at the start 1,755).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 354 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ak47_anime loses the most ELO on Mirage: −87 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.23 · Mirage
- Most kills in a match: 39 · Nuke
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 354 matchesCompared with players on the same level who have at least 15 matches on the map.
How ak47_anime plays
Across 354 matches ak47_anime averages K/R 0.75, ADR 83.0 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 148 of 354 matches the rating was 1.10 or higher (42%), in 133 it was below 0.90. In 254 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. ak47_anime loses the most ELO on Mirage (−87 ELO, win rate 53%). Things go best on Ancient (+3 ELO, win rate 59%). From match no. 5 of the day on, things go best: 56% win rate, −48 ELO. Improved over the last three months: Headshots +2 pp, ELO +706. Got weaker: ADR −4.0. Unchanged in recent months: K/R at 0.74, Rating at 1.05, Win rate at 50%. Last 30 days: 75 matches, win rate 55%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.