ak1ra000-

Moldova
139 matches tracked 63 matches in 30 days
Last updated:

How does ak1ra000- play?

Rating 1.08 K/R 0.76 ADR 78.2 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.13+0.16 · Ø 0.97 better than 89%
Pistol kills per match 2.7
Knife kills 9 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (12.8%).

2K rounds 15.9%+3.1 pp · Ø 12.8% better than 96%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.17, ADR +8.4, Headshots +4 pp, Win rate +3 pp, ELO +485
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
45 matches · 56% win rate
In match 1 of the day ±0 ELO
26 matches · 42% win rate
On Tuesdays −26 ELO, win rate 43%

ak1ra000- loses the most ELO on Mirage: −56 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 69%
0.76 better than 66%
76.6 better than 34%
1.09 better than 75%
51% of 121 duels right on the average
26% of 38 situations better than 17%
Dust 231
48% better than 42%
0.74 better than 58%
78.8 better than 45%
1.04 better than 62%
53% of 104 duels better than 66%
52% of 27 situations better than 86%
Anubis24
54% better than 61%
0.79 better than 81%
79.0 better than 46%
1.13 better than 87%
47% of 53 duels better than 31%
48% of 23 situations better than 71%
Ancient16
50% right on the average
0.81 better than 85%
82.0 better than 61%
1.14 better than 87%
63% of 54 duels better than 97%
11% of 19 situations better than 4%
Inferno10
50% -
0.71 -
74.9 -
1.01-
69% of 26 duels -
25% of 8 situations -
Cache7
43% -
0.77 -
83.5 -
1.07-
71% of 24 duels -
33% of 6 situations -
Nuke5
20% -
0.72 -
69.9 -
1.05-
36% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ak1ra000- plays

Across 139 matches ak1ra000- averages K/R 0.76, ADR 78.2 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 45 matches. In 69 of 139 matches the rating was 1.10 or higher (50%), in 42 it was below 0.90. In 112 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. ak1ra000- loses the most ELO on Mirage (−56 ELO, win rate 56%). Things go best on Anubis (+57 ELO, win rate 54%). Match no. 2 of the day goes best: 72% win rate, +52 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +8.4, Headshots +4 pp, Win rate +3 pp, ELO +485. Last 30 days: 63 matches, win rate 48%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.