aivar4ikSolo

Kazakhstan
On FACEIT since 2024 118 matches tracked 28 matches in 30 days
ELO
2,205
Rank EU
#133,199
Kazakhstan #5,039 in Kazakhstan
Last updated:

How does aivar4ikSolo play?

Rating 1.25 (from 68 matches) K/R 0.92 ADR 95.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 68 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 4% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

63% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 63%+24 pp · Ø 39% better than 99%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 4.3
Knife kills 4 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 17x 4K, 4 aces in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, Rating at 1.24, ADR at 95.4, Headshots at 57%, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: May 2026 with 0.96. Last 3 months: 0.91 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 32% win rate

aivar4ikSolo loses the most ELO in match 2 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 28%
0.97 better than 99%
99.0 better than 98%
1.22 better than 93%
61% of 129 duels better than 92%
40% of 10 situations better than 57%
Mirage34
50% right on the average
0.87 better than 93%
92.6 better than 93%
1.21 better than 93%
57% of 122 duels better than 81%
50% of 4 situations better than 82%
Ancient20
45% better than 27%
0.90 better than 97%
90.2 better than 89%
1.29-
54% of 41 duels better than 66%
57% of 7 situations better than 92%
Nuke10
60% -
0.95 -
97.7 -
1.44-
64% of 47 duels -
25% of 4 situations -
Anubis3
0% -
0.79 -
82.7 -
1.08-
50% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aivar4ikSolo plays

Across 118 matches aivar4ikSolo averages K/R 0.92 and ADR 95.3; the rating across the 68 rated matches is 1.25. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 43 of 68 matches the rating was 1.10 or higher (63%), in 13 it was below 0.90. In 41 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: June 2026 at 1.31. aivar4ikSolo loses the most ELO in match 2 of the day (±0 ELO, win rate 32%). Unchanged in recent months: K/R at 0.91, Rating at 1.24, ADR at 95.4, Headshots at 57%, Win rate at 46%. Last 30 days: 28 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.