airpIanee

Russia
On FACEIT since 2021 62 matches tracked 41 matches in 30 days
ELO ▼ 3
2,581
30-day peak: 2,585
Rank EU
#39,883
Russia #11,504 in Russia
Last updated:

How does airpIanee play?

Rating 1.30 K/R 0.92 ADR 100.0 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 62 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.8
Knife kills 8 in 62 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 89%
3K rounds 7.4%+3.2 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 18x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ELO +100
= Stayed the same
Rating at 1.30, ADR at 101.0, Headshots at 46%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.94 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 59%
0.90 better than 95%
98.4 better than 97%
1.28 better than 95%
66% of 96 duels better than 98%
59% of 17 situations better than 93%
Mirage19
63% better than 86%
1.06 better than 99%
115.2 better than 99%
1.50 better than 99%
65% of 120 duels better than 97%
67% of 12 situations better than 98%
Nuke9
67% -
0.86 -
92.4 -
1.23-
48% of 61 duels -
20% of 5 situations -
Ancient5
20% -
0.74 -
76.9 -
0.97-
51% of 37 duels -
17% of 6 situations -
Inferno5
0% -
0.83 -
94.3 -
1.14-
43% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How airpIanee plays

Across 62 matches airpIanee averages K/R 0.92, ADR 100.0 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 100.0, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 21.1 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 43 of 62 matches the rating was 1.10 or higher (69%), in 11 it was below 0.90. In 41 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.39. Things go best on Dust 2 (+1 ELO, win rate 55%). Match no. 1 of the day goes best: 64% win rate, −25 ELO. Improved over the last three months: K/R +0.04, ELO +100. Unchanged in recent months: Rating at 1.30, ADR at 101.0, Headshots at 46%, Win rate at 54%. Last 30 days: 41 matches, win rate 54%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.