airman

Russia
On FACEIT since 2019 389 matches tracked 109 matches in 30 days
ELO ▲ 322
3,197
30-day peak: 3,296
Rank EU ▼ 231 places
#3,780
Russia #1,043 in Russia
30 days · prev. #3,549 · best #2,012
Last updated:

How does airman play?

Rating 1.01 K/R 0.71 ADR 74.4 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 389 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.5
Knife kills 1 in 389 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 9%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 52x 4K, 4 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +328
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −6.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.75).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
145 matches · 53% win rate
On Nuke −57 ELO
63 matches · 54% win rate
Between 12:00 and 18:00 −181 ELO, win rate 46%
On Sundays −30 ELO, win rate 35%

airman loses the most ELO on Dust 2: −88 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.53 · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
53% better than 43%
0.71 better than 27%
75.5 better than 18%
1.02 better than 31%
55% of 634 duels better than 63%
43% of 89 situations better than 60%
Anubis84
50% better than 32%
0.69 better than 21%
72.2 better than 7%
0.99 better than 26%
53% of 380 duels right on the average
44% of 45 situations better than 65%
Nuke63
54% better than 38%
0.70 better than 19%
75.1 better than 16%
0.99 better than 20%
56% of 219 duels better than 64%
50% of 46 situations better than 74%
Mirage54
54% better than 47%
0.71 better than 26%
73.1 better than 10%
1.02 better than 34%
49% of 189 duels better than 28%
42% of 36 situations better than 60%
Inferno26
50% better than 15%
0.76 better than 40%
78.3 better than 22%
1.11 better than 46%
60% of 122 duels better than 68%
50% of 12 situations better than 76%
Cache16
50% better than 24%
0.68 better than 9%
72.7 better than 6%
0.96 better than 7%
56% of 63 duels better than 56%
50% of 8 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How airman plays

Across 389 matches airman averages K/R 0.71, ADR 74.4 and a rating of 1.01. Most room to improve: Damage per round (ADR) at 74.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Mirage with a 54% win rate in 54 matches. In 143 of 389 matches the rating was 1.10 or higher (37%), in 158 it was below 0.90. In 311 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. airman loses the most ELO on Dust 2 (−88 ELO, win rate 53%). Things go best on Anubis (+138 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +328. Got weaker: K/R −0.10, Rating −0.12, ADR −6.0. Unchanged in recent months: Headshots at 47%. Last 30 days: 109 matches, win rate 54%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.