airk1ss

EE
On FACEIT since 2022 375 matches tracked 125 matches in 30 days
ELO ▼ 226
3,208
30-day peak: 3,490
Rank EU ▼ 428 places
#3,265 #40 in EE
30 days · before #2,837 · best #2,837
Last updated:

How does airk1ss play?

Rating 1.21 (from 160 matches) K/R 0.83 ADR 86.1 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 160 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 19%+8 pp better than 83%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.0
Knife kills 33 in 375 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 82%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 83x 4K, 6 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.83, ADR at 86.1, Win rate at 55%
▼ Got worse
ELO −619

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.84).

Patterns

From the last 375 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
87 matches · 49% wins
On Anubis −85 ELO
57 matches · 49% wins
On Fridays −74 ELO, win rate 48%

airk1ss loses the most ELO on Dust 2: −183 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
60% better than 79%
0.85 better than 90%
86.8 better than 78%
1.23 better than 94%
56% of 666 duels better than 75%
37% of 103 situations better than 46%
Dust 287
49% better than 38%
0.82 better than 83%
84.8 better than 71%
1.19 better than 87%
53% of 492 duels better than 60%
33% of 48 situations better than 37%
Ancient72
54% better than 56%
0.83 better than 84%
86.5 better than 75%
1.26 better than 97%
52% of 375 duels better than 55%
35% of 46 situations better than 45%
Anubis57
49% better than 37%
0.84 better than 88%
87.9 better than 83%
1.18 better than 87%
58% of 275 duels better than 84%
32% of 25 situations better than 35%
Inferno7
71% -
0.83 -
85.1 -
1.18-
53% of 43 duels -
0% of 6 situations -
Nuke6
50% -
0.65 -
67.5 -
0.64-
38% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How airk1ss plays

Across 375 matches airk1ss averages K/R 0.83 and ADR 86.1; the rating across the 160 rated matches is 1.21. Biggest strength: Rating at 1.21. That is better than 95% of players on level 10. On average 18.2 kills per match, 58% of them headshots. The strongest map is Mirage with a 60% win rate in 145 matches. In 97 of 160 matches the rating was 1.10 or higher (61%), in 30 it was below 0.90. In 328 matches with detailed stats: 83 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. airk1ss loses the most ELO on Dust 2 (−183 ELO, win rate 49%). Things go best in match 3 of the day (+201 ELO, win rate 68%). Improved over the last three months: Headshots +6 pp. Got weaker: ELO −619. Unchanged in recent months: K/R at 0.83, ADR at 86.1, Win rate at 55%. Last 30 days: 125 matches, win rate 52%, ELO balance −288.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.