airdamn

Germany
On FACEIT since 2025 123 matches tracked 19 matches in 30 days
Last updated:

How does airdamn play?

Rating 0.98 K/R 0.72 ADR 81.5 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.15, ADR +11.2, Win rate +3 pp
= Stayed the same
Headshots at 62%
▼ Got worse
ELO −67

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.63). Slightly above the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
28 matches · 43% win rate
On Saturdays −72 ELO, win rate 32%

airdamn loses the most ELO on Mirage: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 24%
0.63 better than 10%
74.0 better than 22%
0.86 better than 8%
42% of 126 duels better than 11%
27% of 11 situations better than 19%
Dust 227
48% better than 42%
0.76 better than 69%
83.7 better than 71%
1.03 better than 58%
47% of 148 duels better than 30%
58% of 19 situations better than 92%
Inferno21
43% better than 22%
0.75 better than 69%
86.6 better than 83%
1.04 better than 67%
50% of 101 duels better than 45%
57% of 7 situations better than 89%
Anubis16
56% better than 67%
0.67 better than 24%
76.2 better than 32%
0.93 better than 23%
49% of 74 duels better than 45%
63% of 8 situations better than 95%
Ancient12
42% -
0.79 -
85.8 -
1.08-
48% of 61 duels -
33% of 6 situations -
Nuke10
50% -
0.68 -
77.1 -
0.93-
44% of 43 duels -
80% of 5 situations -
Cache7
43% -
0.77 -
92.1 -
0.99-
61% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How airdamn plays

Across 123 matches airdamn averages K/R 0.72, ADR 81.5 and a rating of 0.98. Biggest strength: Headshot rate at 62%, better than 99% of level 8 players. Averages 15.4 kills per match with 62% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 43 of 123 matches the rating was 1.10 or higher (35%), in 53 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. airdamn loses the most ELO on Mirage (−27 ELO, win rate 43%). Things go best on Dust 2 (+3 ELO, win rate 48%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +11.2, Win rate +3 pp. Got weaker: ELO −67. Unchanged in recent months: Headshots at 62%. Last 30 days: 19 matches, win rate 42%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.