aimy

Poland
On FACEIT since 2018 273 matches tracked 43 matches in 30 days
ELO ▲ 123
3,791
30-day peak: 3,792
Rank EU ▼ 10 places
#282
Poland #19 in Poland
30 days · prev. #272 · best #238
Last updated:

How does aimy play?

Rating 1.18 (from 202 matches) K/R 0.83 ADR 89.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 202 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 59%+5 pp · Ø 54% better than 81%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 27%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so slightly above the average (1.12).

Headshot rate 53%−1 pp · Ø 54% better than 42%
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 1.19+0.07 · Ø 1.12 better than 59%
Pistol kills per match 3.0 from the last 202
Knife kills 1 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.7%).

2K rounds 15.9%+1.7 pp · Ø 14.2% better than 78%
3K rounds 6.1%+1.4 pp · Ø 4.7% better than 88%
MVPs per match 2.6+0.1 · Ø 2.5 better than 47%
4Ks and aces 40x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 83%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 40%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +9.5, Headshots +2 pp, Win rate +7 pp
= Stayed the same
ELO at 3,791
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.78). Clearly above the average (0.78).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
47 matches · 53% win rate
On Mondays −23 ELO, win rate 40%

aimy loses the most ELO on Ancient: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 2.73 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
65% better than 79%
0.89 better than 84%
93.6 better than 83%
1.27 better than 85%
61% of 346 duels better than 84%
23% of 31 situations better than 8%
Ancient47
53% better than 29%
0.85 better than 73%
92.7 better than 81%
1.16 better than 63%
51% of 229 duels better than 28%
35% of 26 situations better than 38%
Nuke30
53% better than 41%
0.82 better than 72%
86.1 better than 67%
1.13 better than 68%
57% of 134 duels better than 71%
44% of 18 situations better than 64%
Anubis25
52% better than 33%
0.84 better than 72%
93.2 better than 86%
1.18 better than 70%
61% of 80 duels better than 81%
50% of 12 situations better than 75%
Dust 221
38% better than 2%
0.73 better than 20%
83.0 better than 38%
1.03 better than 18%
55% of 83 duels right on the average
11% of 9 situations better than 2%
Cache3
100% -
0.57 -
71.5 -
0.88-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aimy plays

Across 273 matches aimy averages K/R 0.83 and ADR 89.2; the rating across the 202 rated matches is 1.18. Biggest strength: 3K rounds at 6.1%, better than 88% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 75 matches. In 106 of 202 matches the rating was 1.10 or higher (52%), in 45 it was below 0.90. In 128 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.29. aimy loses the most ELO on Ancient (−25 ELO, win rate 53%). Things go best on Mirage (+416 ELO, win rate 65%). Match no. 3 of the day goes best: 70% win rate, +224 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +9.5, Headshots +2 pp, Win rate +7 pp. Unchanged in recent months: ELO at 3,791. Last 30 days: 43 matches, win rate 63%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.