aimitsu-

Russia
On FACEIT since 2025 167 matches tracked 92 matches in 30 days
ELO ▲ 158
2,229
30-day peak: 2,229
Rank EU
#123,635
Russia #35,227 in Russia
Last updated:
Next update possible in 12m 20s

How does aimitsu- play?

Rating 1.26 K/R 0.90 ADR 95.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 166 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 39% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.4
Zeus kills1 in 166 matches
Knife kills 2 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 45x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.20, ADR −11.8, ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 1.06. Last 3 months: 0.88 (at the start 1.03). Well above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
52 matches · 38% win rate
On Ancient −30 ELO
25 matches · 64% win rate
Between 0:00 and 6:00 −105 ELO, win rate 40%
On Saturdays −83 ELO, win rate 40%

aimitsu- loses the most ELO on Mirage: −51 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 54 · Ancient
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 30%
0.88 better than 94%
93.8 better than 94%
1.21 better than 92%
59% of 236 duels better than 86%
53% of 36 situations better than 86%
Mirage52
38% better than 9%
0.92 better than 98%
96.6 better than 97%
1.28 better than 97%
57% of 267 duels better than 81%
43% of 37 situations better than 66%
Anubis27
56% better than 68%
0.94 better than 98%
98.9 better than 99%
1.35 better than 99%
51% of 125 duels right on the average
29% of 24 situations better than 27%
Ancient25
64% better than 85%
0.89 better than 96%
92.3 better than 92%
1.25 better than 97%
61% of 109 duels better than 93%
32% of 22 situations better than 36%
Inferno5
20% -
0.89 -
101.0 -
1.14-
52% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aimitsu- plays

Across 166 matches aimitsu- averages K/R 0.90, ADR 95.6 and a rating of 1.26. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 63% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 107 of 166 matches the rating was 1.10 or higher (64%), in 22 it was below 0.90. In 138 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: July 2026 at 1.45. aimitsu- loses the most ELO on Mirage (−51 ELO, win rate 38%). Things go best on Dust 2 (+2 ELO, win rate 46%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Headshots +6 pp, Win rate +13 pp. Got weaker: K/R −0.15, Rating −0.20, ADR −11.8, ELO −142. Last 30 days: 92 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.